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Build a Space Shooter Course (Clickteam Fusion 2.5)

Design and Build a cool Space Shooter game with Clickteam Fusion 2.5

Course Rating:

Students: 232

Language: English

Clickteam Endorsed

What you'll learn

  • Build your very own custom Space Shooter game in Clickteam Fusion 2.5
  • How to design a one-frame game engine
  • How to Save and Load games
  • How to write a custom movement engine
  • How Fast Loops and ForEach Loops work
  • Build a cross-platform compatible space shooter game

Course Content (Curriculum)

  • Downloadable Graphics Library
  • Build a Space Shooter Introduction
  • Preparing the Content
  • What will it consist of?
  • Setting up the App
  • Importing your Player Character (Ship)
  • Creating the Space Effect
  • Creating the Starfield
  • Spawning Nebulae
  • Section Review
  • What is a Layer in Fusion 2.5
  • Importing HUD assets and creating the HUD
  • Spaceship Movement
  • Shooting Bullets
  • Enemy Movement – Part 1
  • Enemy Movement – Part 2
  • Enemy Eyes – Part 1
  • Enemy Eyes – Part 2
  • Finishing up on the Basics
  • Destroying an Enemy Ship
  • Destroying our Player Ship
  • Our Health System
  • Individual Enemy Health
  • Player Hit – Flash
  • Enemy Hit – Flash
  • Respawn our Player Ship
  • Player Explosion
  • Enemy Explosion
  • Display scores on Hit
  • Importing Sprites for Custom Score
  • Importing Sound Effects
  • Importing Music
  • Alternate Controls
  • Implementing Game Flow
  • Designing and Spawning Powerups
  • Adding a Second Weapon
  • Putting the Game Together
  • Implementing a Save and Load System
  • Conclusion Lecture



80% Discount


  • 4 Hours On-Demand Video
  • 1 Downloadable Resource(s)
  • Access on Mobile, Tablet & TV
  • Assignments
  • Lifetime Access*

Requirements: You will need a copy of Clickteam Fusion Free, Standard or Developer for this course. You can use any version, Steam, Mac or Standalone.

Course Instructor

Danny Jay

Danny James

Long-Term Instructor

Instructor Rating


Course Description

Learn how to create your very own Space Shooter game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.

In this game development course you will learn a lot of cool space shooter game development concepts but will also learn how to implement these concepts into your very own space shooter game using custom movements, custom firing modes and a whole new game design approach. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren’t covered.

This game design course has been designed with all three levels in mind, beginner, intermediate and advanced. However, this course is geared more towards a whole new design approach with Clickteam Fusion 2.5 that beginners may not be familiar with. The reason this course offers a whole new game design approach is to ready-prepare you to develop a more intuitive game design along with learning some more in-depth routines which will guarantee to take you from beginner level to intermediate.

If you consider yourself an already-experienced user with Clickteam Fusion 2.5 then this course will take you to new heights in terms of game design and development. Orientated around designing a one-frame game engine with Clickteam Fusion 2.5, you will be creating an epic Space Shooter game where the entire game consists of just one frame, with potential for unlimited levels.

By the end of this course you will have developed the ability to:

  • Import a Player Character and Enemies
  • Create a custom player movement engine
  • Create enemies on the fly with their own targets and ship controllers
  • Learn to create a dynamic playarea (ie: starfield / nebula clouds)
  • Learn Fastloops
  • Learn ForEach Loops (pairing of objects – ie: individual enemy health)
  • Professional looking Level Design
  • Title Screen Design
  • A Basic Save and Load System

And so much more. This course also contains an additional curriculum section, so when you have completed the course, new ideas, suggestions and new videos will be added so you can further your development with your completed game and add new ideas and polish to your Space Shooter game.

Start learning more about Game Development today with this course from OneClick Training!

Course Includes

Over 4 Hours of Video Content

1 Downloadable Resource(s)


Access on Mobile, Tablet & TV

Full Tutor Support

Course Forum Access

Course Instructor

Danny Jay

Danny Jay

Long-Term Instructor

Click here to email Danny directly.

Software Developer and VP of Special Projects at Clickteam

I have been actively teaching Game Design, App Development, Networking and Website development since 2013. I really enjoy teaching others what I have learned over the years and it’s a great feat to be able to teach based on my experience also.

For me, to be able to teach in an effective manner, I not only have to be knowledgeable about the topic I am teaching but experience is key. Bringing your experiences into the teaching equation, enables you to share these experiences, give much better advice and planning.

Extended Teaching
Since 2014, I have been teaching actively on Udemy, the ClickFusion Academy and with 1-to-1 online tutoring, mostly via Skype. It’s a real enjoyable experience for me to be able to do this and I hope to continue doing it for many, many years to come.

Game / App Development
I have over 20 years experience with Windows, Software and Game Development. I have worked on numerous games for the PC, Xbox 360, Android, iOS and Flash markets. I have also been professionally developing software applications for desktop, mobile and web since 2011.

I have vast experience in not only programming, game design and development but also with server management which allows me to expand my development onto server-client applications.

Website Design / Development / Server Management
I have extensive experience in designing, building and maintaining computers networks and servers. Since 2005 I have pro-actively dealt in computer networking, designing, building and maintaining infrastructures for businesses around the UK. I also have extensive knowledge of designing and developing Server – to – Client applications.

I have been studying, designing and developing websites since 2001. I have also actively studied SEO on a weekly basis since this time and still to this day, maintain the same pro-active status. I have worked on hundreds of different web projects since 2001 and I am always working with the latest technologies to ensure my skill-set grows with it.

I have grown with technology since 1997. Here is a brief list of technologies I have had the opportunity to work first hand with:

– Flash
– Java
– Javascript
– Clickteam Fusion 2.5
– Game Guru

Please feel free to get in contact with me at any time.

  • 4 Hours On-Demand Video
  • 1 Downloadable Resources
  • Access on Mobile, Tablet & TV
  • Assignments

Ratings and Reviews

Build a Space Shooter - Fusion 2.5
Average rating:  
 5 reviews
by Yasha on Build a Space Shooter - Fusion 2.5
Great course

This was quite a comprehensive course, I feel like I have a handle on so many aspects of fusion 2.5 now. Danny's lectures are short and sweet with no rambling like I have experienced in other tutorials. I also felt like the difficulty curve was well weighted, meaning that each new concept was quite easy to pick up.

Glad you enjoyed the course Yasha! Thank you for the great review!

by Merrie Schonbach on Build a Space Shooter - Fusion 2.5

I really liked the fact he took a different approach to teaching this course, I am a long time Clicker and picked up some new tips.

by Neon666 on Build a Space Shooter - Fusion 2.5

it's fantastic, please make a fighting game like double dragon tutorial next.

by Edson Xavier da Rocha on Build a Space Shooter - Fusion 2.5

até o momento a alua está interessante, mais ele passa as coisas muito rápido principalmente para quem não é da mesma nacionalidade

by Christopher Frankie on Build a Space Shooter - Fusion 2.5

I am a well developed video game designer, artist and programmer. I enjoyed Danny's class rather much - I always love to learn new ways to do the same thing. You can never stop learning! This class and instructor can go by rather fast for a newer designer/programmer at times. I recommend if you find yourself falling behind in a video; pause it - revisit what is said and you'll get it right. In the end, you do create the basis for a shooter game and even a few extras for it. The course does not fail in that - if you're looking for a precise instructor, engaging class and a better grasp of some of the features of the Fusion engine: this class is for you.

Build a Space Shooter in Clickteam Fusion 2.5 Course

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