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Build a Platformer (Clickteam Fusion 2.5)

Build your own platformer game in Clickteam Fusion 2.5 from scratch in this course

Course Rating:

Students: 218

Language: English

Clickteam Endorsed

What you'll learn

Course Content (Curriculum)

  • Graphic Library Download
  • Introduction
  • Preparing the Content
  • What is an Event in Fusion 2.5?
  • Introducing the Platform Movement Object (PMO)
  • Assigning Player Movement and Animation
  • PMO – Tweaking the properties
  • Enemy Movement
  • Section Review
  • Designing the first level
  • Playarea scrolling and Camera
  • Parallax Background
  • Designing the HUD
  • Collecting Coins
  • Enemy Collision
  • Double-Jump
  • End of Level
  • Adding Music and Sound Effects
  • Sound Effects Library Download
  • Add a coin-collect special effect
  • Add an Extra Life
  • Lose Coin effect
  • What is a Fastloop?
  • Designing a Title Screen
  • Adding another level
  • Adding a Game Over screen and implementing it
  • Section Review
  • Implementing a Save and Load System into your Platformer Game
  • Conclusion
  • Testing and Debugging



80% Discount


Requirements: You will need a copy of Clickteam Fusion Free, Standard or Developer for this course. You can use any version, Steam, Mac or Standalone.

Course Instructor

Danny Jay

Danny James

Long-Term Instructor

Instructor Rating


Course Description

Learn how to create your very own platformer game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.

In this game development course you will learn a lot of cool game development concepts but will also learn how to implement these concepts into your very own platformer game using the Platform Movement Object. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren’t covered.

This course has been designed to be understandable by anyone including beginners, artists and programmers who wish to expand their knowledge of game design. This course will teach you the fundamentals of a platformer game development in Clickteam Fusion 2.5 and will help you gain a greater understanding of development.

By the end of this course you will have developed the ability to:

  • Import a Player Character and Enemies
  • Assign Movement to the Player Character
  • Assign Movement to the Enemies
  • Player dangers such as Spikes, Gaps and Moving Enemies
  • Level Design
  • Title Screen Design
  • A Basic Save and Load System

Start learning more about Game Development today with this course from OneClick Training!

Course Includes

Over 3 Hours of Video Content

1 Downloadable Resources


Access on Mobile, Tablet & TV

Full Tutor Support

Course Forum Access

Course Instructor

Danny Jay

Danny Jay

Long-Term Instructor

Click here to email Danny directly.

Software Developer and VP of Special Projects at Clickteam

I have been actively teaching Game Design, App Development, Networking and Website development since 2013. I really enjoy teaching others what I have learned over the years and it’s a great feat to be able to teach based on my experience also.

For me, to be able to teach in an effective manner, I not only have to be knowledgeable about the topic I am teaching but experience is key. Bringing your experiences into the teaching equation, enables you to share these experiences, give much better advice and planning.

Extended Teaching
Since 2014, I have been teaching actively on Udemy, the ClickFusion Academy and with 1-to-1 online tutoring, mostly via Skype. It’s a real enjoyable experience for me to be able to do this and I hope to continue doing it for many, many years to come.

Game / App Development
I have over 20 years experience with Windows, Software and Game Development. I have worked on numerous games for the PC, Xbox 360, Android, iOS and Flash markets. I have also been professionally developing software applications for desktop, mobile and web since 2011.

I have vast experience in not only programming, game design and development but also with server management which allows me to expand my development onto server-client applications.

Website Design / Development / Server Management
I have extensive experience in designing, building and maintaining computers networks and servers. Since 2005 I have pro-actively dealt in computer networking, designing, building and maintaining infrastructures for businesses around the UK. I also have extensive knowledge of designing and developing Server – to – Client applications.

I have been studying, designing and developing websites since 2001. I have also actively studied SEO on a weekly basis since this time and still to this day, maintain the same pro-active status. I have worked on hundreds of different web projects since 2001 and I am always working with the latest technologies to ensure my skill-set grows with it.

I have grown with technology since 1997. Here is a brief list of technologies I have had the opportunity to work first hand with:

– Flash
– Java
– Javascript
– Clickteam Fusion 2.5
– Game Guru

Please feel free to get in contact with me at any time.

Ratings and Reviews

Build a Platformer (Clickteam Fusion 2.5) Course
Average rating:  
 6 reviews
 by Ken Fried
Build a Platform

Danny is an awesome instructor and I learned a lot from this course course. His method of teaching is quick, efficient and to the point. He does not wasting any time, thereby allowing me to learn a ton in a short period of time.

 by Andrew Beayon

very happy 🙂 recommend this course to anyone who is serious about game development. Instructor Danny is very helpful and friendly

Thank you for the great review! Glad you enjoyed it, Andrew 👍

 by Jorge Ortiz Zurita

it is very clear to understand and follow

 by Arnaldo Arenas

Thank you this is awesome. We are learning heaps 🙂

 by Christopher Frankie

I'm a game developer who returned from active duty in the Army and needed to get a new fresh perspective on many skillsets I've not used in a long time. You can take my word for it, this course is a great place to lay down a solid foundation in Platform gaming design and implementation. It's always great to see a different way to get the same thing done, If you don't know how to do something in 10 different ways in game design - you're not trying hard enough!

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